
Quantum shapes, shapes using the smallest line as 1, the half point of one can be found by folding the smallest line into 2. The folded line with 3 points has 2 lines, 5, the minimum hypotenuse or V in Latin.
The first closed shape, a triangle, could be an addition of half a line between the two end points of a bent 1. Equally a triangle can be formed by folding a line into 3. These solutions are fractional.
However, Magic Squares and Cubic Magic Squares have a length of 1. On this site 1 cannot be bent to a V. A straight 1 is represented with cotton buds (QTips).
Confine 1 in a triangle and in 3D a tetrahedra frame can be deduced.
Confine 2 in a triangle and in 3D a hexahedra frame can be deduced.

The Hexahedra frame has 3 surface views of a double triangle (5 lines).
Magic Square sharing properties prove squares 3 and 6 always share a Constant value.
In consequence the hexahedra frame or stellated triangle can be found within a icosahedra frame, which has 6 double triangles (5 lines).

A 3 deep triangle matrix with 1 point above, converted to an empty square grid. In decimal each square has a minimum start count of 0.
| | 1 | | | | | | | | | | | | | | | | | | | | | | | 0 | 0 | 0 | | | | | | 0 | 1 | 2 | | | | | | | | 1 | 1 | 1 | | | | | | | | | | | = | | | | | | | | | | | 0 | 0 | 0 | | | | | | 3 | 4 | 5 | | | | | | | | 1 | 1 | 1 | 1 | 1 | | | | | | | | | | | | | | | | | | | | | 0 | 0 | 0 | | | | | | 6 | 7 | 8 | | | | | | |
A 3 deep triangle matrix in motion with 2 points, one above, one below, converted into a square grid containing 1 point or line. When counting in decimal each square has minimum start number of 1.
| | 2 | | | | | | | | | | | | | | | | | | | | | | | 1 | 1 | 1 | | | | | | 1 | 2 | 3 | | 2 | 2 | 2 | | | | | | | | | | | = | | | | | | | | | | | 1 | 1 | 1 | | | | | | 4 | 5 | 6 | | 2 | 2 | 2 | 2 | 2 | | | | | | | | | | | | | | | | | | | | | 1 | 1 | 1 | | | | | | 7 | 8 | 9 |
Inside a square two square roots of 2 can be measured. Two 1's can fit with clearance in the diagonal of the square. In 3D the two inside interact with the 4 surrounding and create a tetrahedron. In 2D the internal lines limit the to and throw movement of a square. This has an effect that causes 2 to appear in each square. This upgrades each square to a cube. When counting in decimal, numbering the cubes starts at 2 and consecutively increase.
| 2 | 2 | 2 | | | | | | 2 | 3 | 4 | | 2 | 2 | 2 | | | | | | 5 | 6 | 7 | | 2 | 2 | 2 | | | | | | 8 | 9 | 10 |
When looking at the 'Magic' 2 Square this is the series of shapes that are constructed.

outer+(inner)=sum of 'Magic' 2 Square
6+(0)= 6 9+(1)=10 12+(2)=14 15+(3)=18 18+(4)=22
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